Well, I've been meaning to get back to this for a while now. But, well, let's just say things have been quite busy. And this blog was a reminder of things of the past that I missed, and things that are changing.
It seems that 2012 was the end of the world for me. Because 2013 is certainly exploding with changes. There's something brewing in my life, and I feel that this is the year everything will change for the best.
I've been meaning to do a blog about how much I kept to my New Year's goals and what I plan to do this year. But alas, I didn't. I was too busy.
With what you say?
Remember that winning 48HFP? Well, it has a Kickstarter page now. Take a minute to check it out.
Most of my writing has been put on hold. I've poured my energies into The Adventures of Keith Flippen, and it's eaten all of my time.
(Most sadly of all I never got to finish my Sci-Fi Red Riding Hood Cape. Good thing there's still time for that.)
Anyway, I hope to keep this more updated. To those who've been following me, thank you. And consider spreading the word about Keith Flippen. It's going to be epic.
This is a blog where I share my experiences in art, specifically that of writing and filmmaking.
Friday, March 1, 2013
Tuesday, October 2, 2012
Winner of the New Orleans 48HFP
So.... Besides this post being super late....
WE WON!!!!!!!!!!!!!!
Ahem.... So in my last post I talked about what I'd been up to, and one of those things was the 48HFP. Now I love 48. I've been competing for four years. I have a great team. We made a great film that we loved. But we never thought, in our wildest dreams, that this would happen.
We won 10 of the 17 awards*, including Best Overall. Which means, our cheese ball little sci-fi adventure serial will not only be shown at the New Orleans Film Festival (holy moly! And we're in Louisana Shorts 2 *cough*) but we'll be competing against all the best of's at Flimapalooza in Los Angeles! We have no expectations of winning, but are just excited to be grouped with the best of the best - to say, we were there among the greats. It's so amazing.
I am also personally honored because we won Best Director. I totally teared up when I heard my named called for that. I'm still stunned.
I also learned sooo much from this year's competition. I watched every film this year, finally being able to make it out to all the screenings. And I will say, that there were some really fabulous films. Makes it even more astonishing to us to be ranked with those other wonderful filmmakers.
This is my 4th year doing 48HFP, and every year I learn something about film making and myself. I learn how to do something, and take all the things I did wrong in the past and chuck them out the window so I can make new mistakes.
Which leads me to something I never thought I learned about 48: how to make a winning 48.
1. Don't make a film to win; make the film you want to make.
Long before there were even nominations for awards, my team and I were proud of our 8 minute flick. Why? Because no matter what happened, we loved our film. We were proud of it, and we never once thought about "winning" while we were making it.
So, Friday night I pulled the genre "romance," and cringed. We talked about genres to throw back, and romance didn't make the list. We weren't afraid of romance (we were afraid of drama), but we weren't enamored with it either. Kirk insisted I text the group and ask them if I should throw back the genre. It was unanomous. Throw it back. A romance was not the film we wanted to make. And I'm so glad we did, because our 2nd choice was what I pulled - Adventure Serial. I screamed yes! and high-fived Kirk, and drew the attention of every remaining team (probably wondering what we were so happy about).
We were so happy because we were going to make the film we wanted to make. And everyone on our team felt the same way. All the pieces floated together. Everyone was stoked. It was magical. And not once did we ever think about awards or winning. It didn't matter, and we didn't care.
We didn't make any choices for our film thinking, we might win this award if we did this. Winning never matter, though, we all admitted it would be really nice.
2. Don't let your equipment stop you.
Okay, I'll be the first to admit we have some decent equipment, and some crappy equipment. We're real middle of the road when it comes to that. SO MANY teams had fabulous equipment. I'm talking RED EPICS (cameras that cost more than my yearly salary). They had cranes and real equipment! They had people that weren't ghetto rigging the tripod so the camera didn't fall off! (*cough*cough*)
We knew this going in. We knew this throughout from various tweets. While I moaned and lamented that I wanted a RED, I knew I wasn't going to have one. I also didn't let it intimidate me. I'd seen so many people with expensive equipment turn out crap in film school because they didn't know how to use it. Just because someone uses really good equipment doesn't mean their film is automatically good. If that were true, there would never be any breakout indie success. The Blair Witch Project and Paranormal Activity would not have been the successes they are. Videos shot on cell phones would never go viral.
Equipment only enhances a project. It doesn't make or break one.
And some how, with our mediocre equipment, we nailed some technical awards. (Really? How'd we end up with Sound Design?) So yeah, bigger doesn't mean better. Don't let something as silly as equipment keep you from making the film you want to make.
3. Have fun.
Ok, this sounds ridiculious, but I've consistantly done one thing every year - have fun. I love 48hfp. I have so much fun doing it. I partcipate with predominately non-film people. We giggle, push ourselves, and make something just because we want to. We do it for the love, and for the fun.
Sunday afternoon, while people hang out on the couch waiting to actually see what we've filmed, I get comments like: "I can't wait for next year." "So, are gonna continue this as a web series? Cuz I'd be down replaying my role."
I get so many people coming back to be a part of the team year after year because, bottom line is, we have fun. In the end, it doesn't matter if we win or lose. If we make a good film or not. It's the act of doing it, and doing it together, and having a good time that makes this all worth while. I don't understand the people at the kick off who stand there going "every year I say this is the last, but I somehow find myself back here." Because every year I say, "Is it 48 yet?"
When I told my friend that we'd won, she said, "Guess that means your the team to beat next year." I laughed. I'd never gone into 48hfp trying to beat the winning team. (I'll admit, I do have some imaginary grudges of people I'd like to beat just because.) Instead, I go in in thinking the only people I have to do better than is us. Every year we want to grow and improve and have fun doing it. Would I like to win again? Hell yes. Do I expect to or make that a priority to us? Absolutely not.
Next year, I expect everyone to be gunning for us, and I say great. If I can inspire someone to make a great 48hfp, then I feel accomplished. And if we can do better than this year, then even better! Maybe we'll win again (a first in our city). But honestly, I don't care. As long as I get to keep doing what I've been doing.
And I just hope, that next year, we pull Western/Musical.
WE WON!!!!!!!!!!!!!!
Ahem.... So in my last post I talked about what I'd been up to, and one of those things was the 48HFP. Now I love 48. I've been competing for four years. I have a great team. We made a great film that we loved. But we never thought, in our wildest dreams, that this would happen.
This program has been brought to you by Migty-O's!
We won 10 of the 17 awards*, including Best Overall. Which means, our cheese ball little sci-fi adventure serial will not only be shown at the New Orleans Film Festival (holy moly! And we're in Louisana Shorts 2 *cough*) but we'll be competing against all the best of's at Flimapalooza in Los Angeles! We have no expectations of winning, but are just excited to be grouped with the best of the best - to say, we were there among the greats. It's so amazing.
I am also personally honored because we won Best Director. I totally teared up when I heard my named called for that. I'm still stunned.
I also learned sooo much from this year's competition. I watched every film this year, finally being able to make it out to all the screenings. And I will say, that there were some really fabulous films. Makes it even more astonishing to us to be ranked with those other wonderful filmmakers.
This is my 4th year doing 48HFP, and every year I learn something about film making and myself. I learn how to do something, and take all the things I did wrong in the past and chuck them out the window so I can make new mistakes.
Which leads me to something I never thought I learned about 48: how to make a winning 48.
1. Don't make a film to win; make the film you want to make.
Long before there were even nominations for awards, my team and I were proud of our 8 minute flick. Why? Because no matter what happened, we loved our film. We were proud of it, and we never once thought about "winning" while we were making it.
So, Friday night I pulled the genre "romance," and cringed. We talked about genres to throw back, and romance didn't make the list. We weren't afraid of romance (we were afraid of drama), but we weren't enamored with it either. Kirk insisted I text the group and ask them if I should throw back the genre. It was unanomous. Throw it back. A romance was not the film we wanted to make. And I'm so glad we did, because our 2nd choice was what I pulled - Adventure Serial. I screamed yes! and high-fived Kirk, and drew the attention of every remaining team (probably wondering what we were so happy about).
We were so happy because we were going to make the film we wanted to make. And everyone on our team felt the same way. All the pieces floated together. Everyone was stoked. It was magical. And not once did we ever think about awards or winning. It didn't matter, and we didn't care.
We didn't make any choices for our film thinking, we might win this award if we did this. Winning never matter, though, we all admitted it would be really nice.
Yes, that is random sheets of black fabric being hung over cardboard with some Xmas lights.
2. Don't let your equipment stop you.
Okay, I'll be the first to admit we have some decent equipment, and some crappy equipment. We're real middle of the road when it comes to that. SO MANY teams had fabulous equipment. I'm talking RED EPICS (cameras that cost more than my yearly salary). They had cranes and real equipment! They had people that weren't ghetto rigging the tripod so the camera didn't fall off! (*cough*cough*)
We knew this going in. We knew this throughout from various tweets. While I moaned and lamented that I wanted a RED, I knew I wasn't going to have one. I also didn't let it intimidate me. I'd seen so many people with expensive equipment turn out crap in film school because they didn't know how to use it. Just because someone uses really good equipment doesn't mean their film is automatically good. If that were true, there would never be any breakout indie success. The Blair Witch Project and Paranormal Activity would not have been the successes they are. Videos shot on cell phones would never go viral.
Equipment only enhances a project. It doesn't make or break one.
And some how, with our mediocre equipment, we nailed some technical awards. (Really? How'd we end up with Sound Design?) So yeah, bigger doesn't mean better. Don't let something as silly as equipment keep you from making the film you want to make.
Editor, DP, and Husband serving writers surprise finger sandwiches in his snazzy apron just to get a laugh.
3. Have fun.
Ok, this sounds ridiculious, but I've consistantly done one thing every year - have fun. I love 48hfp. I have so much fun doing it. I partcipate with predominately non-film people. We giggle, push ourselves, and make something just because we want to. We do it for the love, and for the fun.
Sunday afternoon, while people hang out on the couch waiting to actually see what we've filmed, I get comments like: "I can't wait for next year." "So, are gonna continue this as a web series? Cuz I'd be down replaying my role."
I get so many people coming back to be a part of the team year after year because, bottom line is, we have fun. In the end, it doesn't matter if we win or lose. If we make a good film or not. It's the act of doing it, and doing it together, and having a good time that makes this all worth while. I don't understand the people at the kick off who stand there going "every year I say this is the last, but I somehow find myself back here." Because every year I say, "Is it 48 yet?"
When I told my friend that we'd won, she said, "Guess that means your the team to beat next year." I laughed. I'd never gone into 48hfp trying to beat the winning team. (I'll admit, I do have some imaginary grudges of people I'd like to beat just because.) Instead, I go in in thinking the only people I have to do better than is us. Every year we want to grow and improve and have fun doing it. Would I like to win again? Hell yes. Do I expect to or make that a priority to us? Absolutely not.
Next year, I expect everyone to be gunning for us, and I say great. If I can inspire someone to make a great 48hfp, then I feel accomplished. And if we can do better than this year, then even better! Maybe we'll win again (a first in our city). But honestly, I don't care. As long as I get to keep doing what I've been doing.
And I just hope, that next year, we pull Western/Musical.
Monday, August 20, 2012
Been Busy
So, it's been a while since I posted a new blog update. And a whole lot has happened.
I got a transfer at my job. It's not a welcome change, and I've spent a lot of time petitioning it. However, it's a change I've had to learn to accept, and one that's eating an extra 2 hours out of my day. Needless to say, I haven't been in the most creative of mood because of it.
Then there was the 48HFP. And my team, Zombie and the Brain, totally kicked ass. We pulled the genre Adventure Serial - my 2nd to top pick! And our film? Totally amazing. And now we're whispering it could possibly become a web series? There's only one way to know for sure! Anyway, you can check out the trailer below.
My writing has been a bit lacking. I have a commercial voice over script to work on. Plus, I have a interesting creative project for my job - this could be the kick-off I need to write the Library Screenplay I've been wanting to.
So, I've been busy busy! I'm thinking about starting a couple of memes to keep this blog active, but right now I'm so overloaded, my positing will probably be erratic.
I got a transfer at my job. It's not a welcome change, and I've spent a lot of time petitioning it. However, it's a change I've had to learn to accept, and one that's eating an extra 2 hours out of my day. Needless to say, I haven't been in the most creative of mood because of it.
Then there was the 48HFP. And my team, Zombie and the Brain, totally kicked ass. We pulled the genre Adventure Serial - my 2nd to top pick! And our film? Totally amazing. And now we're whispering it could possibly become a web series? There's only one way to know for sure! Anyway, you can check out the trailer below.
My writing has been a bit lacking. I have a commercial voice over script to work on. Plus, I have a interesting creative project for my job - this could be the kick-off I need to write the Library Screenplay I've been wanting to.
So, I've been busy busy! I'm thinking about starting a couple of memes to keep this blog active, but right now I'm so overloaded, my positing will probably be erratic.
Monday, July 23, 2012
Perspective
Perspective of yourself and your work is often the hardest part of being a writer.
For the last two weeks I've been meticulously stressing over details of my WIP. I'm not even talking about word choice (I won't even let myself go there yet.). I'm constantly doubting, and second guessing my choices. Should I pick one central protagonist? Or push forward with my feeling that there are two? Are their POVs balanced? Is my setting developed? Do I have to many additional characters? Are my main protagonists fleshed out enough? Is the romance even working?
One corkboard of index cards later, I knew I needed a new perspective.
A lot of writers recommend taking a break. Taking time off from the story. This isn't always the solution for me. When I first wrote this manuscript nearly 3 years ago, I had to put it down for some of the very same issues I'm fretting over now. If 3 years isn't enough shelf time to separate myself from these issues, no amount of time will be.
When I talk to some of my friends, they're advice is to just keep writing. Keep telling the story and worry about that during revision. Well this is revision. I have the story done. I'm trying to iron out kinks. Smooth over the rough draft. What is there to keep writing? AHG!
So I did something different. I sucked it up and sent the mess of a 3rd draft to some alpha readers - the lovely ladies I met through Camp Nano in July. Many of us writers have heard of beta readers, those wonderful critiquers who point out all the plot holes so we can cement them in. A beta reader should only be reading a draft once you've reached the point where you can see nothing wrong. A alpha reader is more or less someone who can keep you on track. Someone to run a messy draft, a preliminary idea by, that will let the writer know if she's on track or not. They offer general ideas and suggestions, knowing you're probably aware of the nitty gritty of revision you still have to complete.
So far, it has given me some perspective. I'm clearly worrying about POV entirely too much. I'm trying to pit all the rules of writing I've been taught against my storytelling instinct. Letting others read it is allowing me to get over that hurdle. Yes, my story can be successful while having 2 POVs.
Instead I know I need to focus on some world-building and exposition. Make sure all my plants are in place and clear. These are things I thought I had succeeded at, but, I hadn't.
Writing cannot be a solitary art form. This is in part due to the fact that in order to be a novelist, you need readers. I mean that's the point isn't it? The writer has a story to tell, but she needs the reader to hear it. Writing is the the medium of expression.
Locking myself up in my office and obsessing over details and lessons was becoming detrimental not only to my story, but to my mental state. I felt lost and hopeless, and all my confidence in my project ptttph out like a deflating balloon. I needed that outside prospective to keep me on track.
And this Panic! At the Disco Song to jam out to.
For the last two weeks I've been meticulously stressing over details of my WIP. I'm not even talking about word choice (I won't even let myself go there yet.). I'm constantly doubting, and second guessing my choices. Should I pick one central protagonist? Or push forward with my feeling that there are two? Are their POVs balanced? Is my setting developed? Do I have to many additional characters? Are my main protagonists fleshed out enough? Is the romance even working?
One corkboard of index cards later, I knew I needed a new perspective.
A lot of writers recommend taking a break. Taking time off from the story. This isn't always the solution for me. When I first wrote this manuscript nearly 3 years ago, I had to put it down for some of the very same issues I'm fretting over now. If 3 years isn't enough shelf time to separate myself from these issues, no amount of time will be.
When I talk to some of my friends, they're advice is to just keep writing. Keep telling the story and worry about that during revision. Well this is revision. I have the story done. I'm trying to iron out kinks. Smooth over the rough draft. What is there to keep writing? AHG!
So I did something different. I sucked it up and sent the mess of a 3rd draft to some alpha readers - the lovely ladies I met through Camp Nano in July. Many of us writers have heard of beta readers, those wonderful critiquers who point out all the plot holes so we can cement them in. A beta reader should only be reading a draft once you've reached the point where you can see nothing wrong. A alpha reader is more or less someone who can keep you on track. Someone to run a messy draft, a preliminary idea by, that will let the writer know if she's on track or not. They offer general ideas and suggestions, knowing you're probably aware of the nitty gritty of revision you still have to complete.
So far, it has given me some perspective. I'm clearly worrying about POV entirely too much. I'm trying to pit all the rules of writing I've been taught against my storytelling instinct. Letting others read it is allowing me to get over that hurdle. Yes, my story can be successful while having 2 POVs.
Instead I know I need to focus on some world-building and exposition. Make sure all my plants are in place and clear. These are things I thought I had succeeded at, but, I hadn't.
Writing cannot be a solitary art form. This is in part due to the fact that in order to be a novelist, you need readers. I mean that's the point isn't it? The writer has a story to tell, but she needs the reader to hear it. Writing is the the medium of expression.
Locking myself up in my office and obsessing over details and lessons was becoming detrimental not only to my story, but to my mental state. I felt lost and hopeless, and all my confidence in my project ptttph out like a deflating balloon. I needed that outside prospective to keep me on track.
And this Panic! At the Disco Song to jam out to.
Monday, July 9, 2012
Splash Into Summer: Artist Highligh Jessica Cox

In honor of The ZBBC's new design going live, I thought I'd highlight the amazing artist Jessica Cox. I have two 8X10 prints of her mermaid designs in my office, plus 3 mini prints scattered about.
I saw Ms. Cox's designs from across the room at Coast Con, and knew I desperately wanted them.
I've mentioned before how I like my mermaids rather fishy, and Ms. Cox delivers.
Ms. Cox designs more than just mermaids, and each design is just stunning. All of the pictures in this blog are for sale on her website, plus, many, many more. Check the rest of her designs out today.
In closing, I'm leaving you with this awesome video I filmed of my husband interviewing Ms. Cox at Coast Con this past spring.
Wednesday, July 4, 2012
Splash into Summer Movie Review: She Creature

Being a filmmaker, I really wanted to review a movie for Splash. One immediately came to mind, a personal favorite of mine.
If you're reading this blog, I'm sure you can agree that the best part about Pirates of the Carribean: On Stranger Tides was the Mermaids.
They were cool and dark and monstrous! Totally not Ariel. Too bad it wasn't just about them.
However, they reminded me of this very neat Mermaid Horror film She Creature (2001).
Never heard of it? Not surprising. It was a Showtime original that I'm pretty sure I caught when it originally aired late one night in high school.
She Creature is set at the turn of the 20th century, and follows the tale of a side show circus that acquires a real mermaid. It starts Rufus Sewell and a bunch of people you almost recognize.
Angus (Rufus Sewell) is the proprietor of the circus, and his lovely lady Lily (Carla Gugino) is the show's mermaid. Of course, hers is just a costume - a hoax like the rest of a circus. But everything changes when Angus and Lily ofter to bring a drunk patron home. Turns out, this drunk guy, actually has a real live, murdering mermaid! Yeah, the mermaid totally ate the drunk's wife. Now he just wants her to die.
Angus can't get the mermaid out of his mind. So he sneaks back to the drunks house and "procures" the creature. Now, the circus is trapped on a boat with a beautiful and deadly mermaid as they cross the Atlantic. But worst of all, Lily seems to have developed a deadly link with the mermaid.
She Creature really creeps me out while being totally awesome, especially for a low-budget film. Lily and the creature are both fascinating strong female characters played by great actresses. The story is solid. The pacing is good. The creature - is totally awesome. The mermaid portrays an inhuman beauty, and the make-up and effects hold up. Plus, she has really nice boobs. Which are everywhere in this movie. I'm sure part of her casting involved how good her boobs look in water.
So, if you're a mermaid fan who can deal with horror movies, you must check out She Creature. It's a lot of fun, and a great creepy take on the myth.
Tuesday, July 3, 2012
Splash into Summer: Part of my World - Creature Creation

When I decided I wanted to write about mermaids, I knew I didn't want my mermaids to look like this:
I'm not even sure what kind of pose Ariel is doing here.
Instead I wanted incorporate my love of saltwater fish into my creatures. I want my mermaids to be based on actual fish.
Ok, so maybe she's based on a koi not a saltwater fish, but you get the idea.
Image by Bamfette
Mermaids aren't an unusual creatures. Their imagery is all over the place, especially around any location that has water. Their image is as iconic as unicorns and fairies. Mermaids are typically visualized as top half very human and bottom generically fishy. Going outside of the box is a glitter tail and gils. Using actual aquatic inspiration for mermaid designs seems rare. I have found some, and they're based on dolphins. (I am not, nor have I ever, been a dolphin person.)
My family has been aquarium hobbyists all my life. In fact, they bread freshwater angelfish on a fairly large scale for a chuck of my childhood. Then when I moved out, I didn't last a year before I bought a betta fish and put it in a giant martini glass.
When I got my first apartment, I set up my first saltwater tank. It was big and I kept lion fish, though I desperately wanted a Harlequin Shrimp.
These are totally my favorite aquatic thing ever! The EAT starfish! How cool is that?
Plus they look like aliens.
Anyway, times pass, and I get this inspiration for writing a mermaid book. Immeadately my years of fishkeeping come to me. I know that my mermaids will take on characteristics of specific fish. Razor fins! Venomous spines! Yes! I start browsing images online, looking for mermaids that resemble mine...
I don't find much.
I start reading more mermaid books to examine how other authors building their creatures and worlds. Still nothing quite like I imagined.
I often feel sad seeing this lack use natural inspiration. Aquatic creatures can be down right cool and weird. They have some of the craziest color combinations on the planet. I knew immeadately, that I would attach a fish inspiration to all of my merfolk. That I would drawn from all my knowledge about cool aquatic creatures. I'll incorporate razor fins and juvenile color patterns.
The Emporer Angel juvinile. My MMC still has this pattern and is teased by his sister for it.
Creature creation is a very difficult part of writing. Mermaids are both over explored and underexplored. The word itself brings to mind a very specific image, yet, it's not the image I want. I'm very excited to mold that image into something new and unqiue. There are so many cool things in nature to take inspiration from. When it comes to mermaids, I want to see this happen.
The Mermaid combinations are endless!
Picture by Doodlebuggy
So, take time to create your creatures. Draw from inspirations you know and love. Google cool pictures and keep a folder. And sometimes, the thing sitting in front of your nose is the best place to start.
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